The stage is ready, it's a gathering around the kitchen board and the stakes are high. Last week’s star is looking to hold on to her title, however , her elder brother is bent on squaring the account this week. Their motives may be definite but mom might have a trick up her arm this week. It's family game time and an evening of some action that calls for thinking and strategy. This week's game has been set and the players are geared up for action. It's a game with uncomplicated rules that may be enjoyed by participants young and old. A game with an oblong history and while it will coerce you to think and offer you entertainment , as the participants work at it with enthusiasm. The game is Chinese Checkers. A perfect plot for your family games evenings. The great thing about it is that it can include two, three, four or six players, making the game unlike traditional checkers.
An interesting info about the classic board game Chinese checkers, it wasn't made or originated in China or by the Chinese for that matter. The epithet was given to the game by Americans in an attempt to market the game to a wider audience and make it more attractive to the western world. It was formulated in 1892 by a German Toy company and at it's origination it was called Stern-Halma. While play involved hopping over pieces to move across the gameboard like conventional checkers, you do no take away any pieces off the board. Rather than merely black and red, there are half a dozen groups of various colored marbles, each color allotted to a different participant. A group can enjoy playing and employing strategy to guide their players from their home point in the hexagram form board, straight across the board to take a new space. Moving either to an open place beside your player or skipping over a player to gain more ground. The first participant with all ten of their colored marbles in the new spot in their opponent home area is adjudged the winner.
Chinese checkers game never stops to amaze game enthusiasts. Despite the growth of numerous new gadgets in this computer era, it has persevered and has been able to keep up a fair share in the market of its line of business. This is why this particular game continues to be a big hit among families even with the advent of technologically advanced gizmos that are nowadays proliferating in the market. This game has remained for long now and has withered the challenges of time.
Once the game is afoot it can move at a very fast tempo. A mere hop to the side, skip to the left or jump over a piece and the next player is on board for the similar type of quick move. Never underestimate the skills of anybody in this extremely spirited setting. Classic board games like Chinese checkers can unveil the highly competitive side in anyone, young, aged, experienced or a rookie. Anybody could be triumphant!
A game that's been around as long as Checkers has been, and with so much of a global charm, is bound to have scores of variations. Below you will discover a few of the most fascinating variations to the game. Some of them are variations that came about based on the nation the game is played in, and a few are variations of American checkers with twisted regulations and additional challenges.
Polish checkers: The white (or red) piece plays first. Pieces, besides kings, can capture the enemy’s pieces backwards. This adaptation is primarily played in Holland, France, Belgium, easterly Europe, former Soviet Union, and a few African nations.
English checkers: Only a dozen pieces on each side. The board is merely 8x8. Kings cannot capture the opposition's pieces by moving backwards, only forwards.
Canadian draughts: On a 12x12 board with thirty pieces a side. White plays first. Other regulations are the same as American Checkers.
Russian draughts: An 8x8 board with twelve pieces on each side. White starts first. Both regular pieces as well as kinged pieces are allowed to move forwards and backwards.
Spanish draughts: If both a kinged piece and a regular piece are in a position to jump, the king HAS TO BE the one to jump.
Lasca: This version is on a 7×7 board but merely twenty-five squares are initially used. When pieces are jumped they are positioned underneath the jumper, thus creating columns of pieces. So, when a hulk is jumped, just the top piece is seized.
Anti-checkers: The winner is the participant who has zero checkers left, or who is immobilized and cannot move legally. (This game is also known as suicide checkers.)
Cheskers: A chess and checkers combining game. Each player starts with pieces from a chess game set, a bishop and a knight. These pieces will move in a 3,1 fashion so that they stay in the black squares. When a piece makes the last row, it is promoted in status to become a bishop, a knight or a king.
Tiers or Ultra-Checkers: Pieces are kinged as they arrive at King Row. Then, when they get back to their own King Row, they receive the next level and a higher position. And to and fro, the piece moves until it gets to the fifth tier. Each time the piece is promoted a tier, it obtains greater powers. For instance, after a king returns to its King Row, it becomes a Triple King and may jump over its own pieces. Quad King may skip an empty place before it jumps. Ultra-kings can move to any square that another piece isn't occupying and can move other pieces on its side too.
DeMath: Employs numerical equations and numbered chips. This game is much played in the Philippines.
Standoff: A combination of draughts and dice.
Board checkers: Each participant places eight pieces in the first two rows. Pieces cannot capture the opposition's pieces. Pieces can merely jump pieces and must move in a forward direction. Once a piece makes the opposite end of the board, it is withdrawn. The participant without any pieces left is the winner.
These are some of the numerous variations that can be played. Therefore, you can never tire of the game of Checkers…if you do, simply move on to a new edition and let the fun continue.
Though a checkers board has set number of squares for our pieces to march on, we could find ourselves in many a different situations. Each situation in the game calls for a specific strategy. Thus, we need to be acquainted with the various play scenarios and the different checkers strategies applicable.
First off we have to analyze the checkers board itself. What available provisions are there on the board that we could utilize to augment our play strategies? We have to know the different maneuvers possible with every move in the game plus the relevant rules we could make the best of. Strategies are fundamentally modeled after the rules of the game, and checkers is not excused from this.
We can forge strategies from the fact that common pieces are not permitted to move backward in retreat. The fact also that checkers are compelled to capture enemy pieces attainable for capturing called forced capture can be worked up a strategy on. These are significant strategies as movements and captures are a routine thing in a game of draughts.
Checkers strategies are also required in facilitating the attainment of a major goal in the game elimination of opposition pieces. If we rely only on regular capturing ways it would take as longer to accomplish this mission. We have to employ strategies that hasten the obliteration of opposition pieces like double and multiple captures. These are radical strikes that capture several pieces in a single turn, saving time and inflicting much harm against the enemy camp.<br><br> Another important goal in the game is crowning. It is when pieces reach the end row inside the opposition camp. On arriving at this destination they are crowned and afforded tremendous powers for eliminating enemy pieces further. The more crowned pieces the nicer. Thus, it would be good to assume that all strategies for movements and capturing are pitched towards the creation of more crowned pieces.
Because few pieces actually pull through to crowning we should put more stress on specific situational schemes for ascertaining that at least a number of pieces are crowned. Essentially, these are strategies we need to execute when our few pieces are being chased, when the opposition has a crowned piece and we have none, how to holdup or thwart the enemy's crowning chances, and the like.
We have to develop checkers strategies just like other schemes for blackjack and Texas holdem, right in the midst of a game by improvising from elementary ones. This is how we can hold a strategy for every situation.
Before we attempt to analyze other checkers strategies we should have a look at the simple maneuvers available on the board itself. We should know the board well and utilize it against the opposition and for our benefit. These are not advanced tactics but they are basic.
Firstly, we ought to know the areas of a checkers board. We can better strategize and marshal our entire force if we are cognizant of how the board can be fractioned mentally. This way we become orderly in our approach.
The game of checkers or Draughts if you’re from Great Britain is s a game that involves two players, who move pieces in order to win a game. To win a game of checkers you must block all of your opponent’s pieces, rendering him unable to move and thus making him loose.
Checkers is a very popular game that has hundreds of variations and is played all over the world. There are different sets of rules for each unique checker game variation. Chinese checkers are a great example of a different checkers variation. They also do not use similar rules as American checkers or English Draughts. In a game of checkers players are given the choice of a red or a white set of pieces (or black and white in some cases). Each player has the right to quit/forfeit the game at anytime and also agree to a draw.
The board game it’s self has 64 smaller squares that are arranged in a 8x8 grid. The squares are checkered with light and dark colors (green and buff color in tournaments). The game of checkers is usually played on the dark squares which could be either a black or a green color. Each player will have a dark square on their far left and a light square on their far right. There is also a double corner which is the distinctive pair of the dark squares in the near right corner.
The checkers pieces take on cylinder like shape, each piece, both red and white are usually placed on the dark squares of the board. Some checker sets and pieces include crowns and circular spirals in their pieces. Each player has 12 pieces each. Each player also has 12 spots on each side of the board. The side of the board that has your 12 spots is your side.
During the start of the game, players may set a start/stop clock to limit the amount of time each player gets to move (the more time you use, may determine if you win or loose). The game starts with the dark or black pieces, the black moves first and then the white pieces move. A players Checkers or pieces may only move forward. There are two main moves that can be made during the game, the first move is called the capturing move, and the second the non-capturing move. The Non–capturing move is simply a diagonal move forward from one square to another the move must also be adjacent to the previous square. Capturing moves can occur when a player “Jumps” or captures and the opponents piece. The capturing move can only be done when the square is behind (on the same diagonal) is open too. This then means that it’s not possible to “Jump” an opponent’s piece around a corner.
No pieces can move more than one square; the king is the only game piece that can move diagonally, forward and backward. The king piece can also only move to vacant squares to capture a piece on checkers, all you have to do is to jump over it, to jump over a piece and capture it you will need to make sure that you piece is diagonally jumping over the piece you would like to capture. A king piece can also jump forward, backward and diagonally. Multiple jumps are jumps that are designed to give the player the opportunity to jump over and capture more than one piece at a time.
This feature enables people to take control of the checker game board and dominate other checkers players. Other rules regarding jumping say that you cannot jump a piece more than once. You also cannot stop halfway through a jump, mainly because this will distort the game and confuse your opponent. There may be situations when a player is forced to capture a piece, and in this case the only option is to capture the piece, the only exception to this is if he has more than one capturing move. The last row of a checkers board is called the kings row.
When a piece from the opponent’s side reaches the kings row, it is automatically turned into a king, this action gives the opponent the ability to move back, because now his piece has turned into a king. This act is called Kinging. The rules of checkers are fairly simple, but the same does not apply for checker tournaments. Rules are added additionally during checker tournaments.
Checkers is now known throughout the world, but what was the history of the game?
The history of checkers dates back to 3000 B.C and a good amount of sources say that a different variation of the game dates even further back in history at 1400 B.C. The variation of that game was said to have existed in Egypt and the ancient game was called Alquerque. The game uses a 5X5 grid board to play. The game today is called Draught's in England and Checkers in the United States. The earliest encounter of ancient game was found in a dig that was in Iraq. It was found by a group of Archeologists. A number of archeologist and scientists believe that the game may have been played during 3000 B.C . Checkers is a widely popular game today, and the history of how the game became what it is today dates back to around the date of 1100 A.D when a French citizen devised a plan for the game to be played on a board with 64 squares. He also increased the number of pieces each player gets to 12. During that time, the French game was considered a women’s game. It was initially called Fierges (or another way to call it Ferses) but since the game was thought of as a game that was only for women, its name was changed to "Le Jeu Plaisant De Dames”.
The game was then altered again because the rules were changed. It was now mandatory that players had to make eat other pieces and this made the game much more exciting and also challenging for both players, Later on in history the French game was changed to “Jeu Force”. The game was then exported to various areas in Britain and the United States. During the mid 1500’s, there were a handful of books that were written about the game in Spain that gave checkers popularity and worldwide recognition. In 1847 the first championship for checkers was taken. Later on in history, it came to people’s attention that there were some hacks that people could use to gain an advantage over another player during a game of checkers. In light of this, two new rules that restricted players to move in certain areas were developed for players that knew their which began the game in a random manner. This resulted in players having the need to start the game randomly.
You are not allowed to move 3 specific moves in tournaments, this was because of previous suspicion regarding experts and players cheating in checker games. Even before WWII, people were already thinking about checker games on computers. Computers before WWII are obviously not as efficient as they are now, but they did have some basic features intact. Author L Samuel, created the world's first computer program that successfully played checkers. The computer game then went on to gain great publication and press in the future.
The programs that play checkers today are a lot more sophisticated than their predecessors. The programs that play checkers today use statistics and hints to help both players make better decisions as to where to move their piece. There are also many other variations of checkers that have come from the basic checker game that originated in France.
A lot more rules have been added to the game that has changed the way people perceive checkers, the game still carries its basic methods but has evolved into something much more interactive and fun.
Checkers has now been distributed and altered in so many different ways and has taken a new meaning. For example, people in china have changed the way people play checkers or draughts in England. They have come up with Chinese checkers, which still carry the basic methods, but have changed the way people play the game, visually and mentally.
Checkers will still remain for times to come and much more innovative ideas to improve the game will be included in the history of checkers.